Hello VS and fellow players
In my ever flowing process of rambling off ideas i sometimes try and make a thread about it, this is just my ideas and thoughs and while not everything might be possible or even good for everyone, its based on my perspective, so please feel free to counter arguments and bring your own, but please know that im not trying to take anything away from others, im just trying to fuel my own agenda
Bigger and badder mobs, this has been talket about for a long time, and some have been added, im just after more, this time ill try and be very specific. Over the universe the most common armor coverage is cut/stab/impact and suprisingly few mobs on toulan has this, but the native baraka armor has decent coverage on this. The mob on Toulan that matches best is Qaffaz, which has Impact -- 50%, Cut -- 40%, Stab -- 10% this makes the mob as the most ideal grind mob, the biggest issue thou is the lack of dense spawn outside the wave event, and the relative low hp they have, with the stalker having only 660 hp, what i suggest is a "young elite" version of the mob as we know it from other mobs mostly on caly, these mobs typicaly has damage around the young to mature but quite a bit more hp then biggest "normal" version. It could look something like this:
Qaffaz young elite
Health level: medium/tough (preferable over 1000 hp under 2500)
Damage potential: small/limited (as this would make people be able to be covered with rifi ME/baraka or similar) surely not over 40 dam
Stats are tricky since i dont know fully how they affect mobs, but stamina would be 100+ to get the hps up
Mob density, it would be amazing with relative tight spawn but not to high agression, i and other hunters very much enjoy not having to run around to find the mobs, but also not being swamped by a ton of mobs all the time (unless we choose to gather them up)
200+ mobs in the spawn and just the one density would be amazing, i personaly dont feel the need for another boss wave, this would be grind/skill area.
Loot: This is ofc tricky as it seems its hard to balance and MA aint just handing out goodies all the time, but something interresting in the mix for sure would help, this type of mob should have the ability to drop items of worth with markup, that also have some tt to it, ESI, Fuse, Guns, this could also be a place to allow us to loot Jadid armor, or any unreleased higher end weapons. (yes everyone wants cool UL items and all that Jazz, trying to be realistic here)
I personaly feel that Toulan is ready for something like this, and is thers something nice to be had in the end, the perfect, also this ties with the fact there was never a Qaffaz daily, this could be fixed at the same time.
CUHOF: This is complex, and im guessing things are allready being looked, but one thing that i keep comming back to is spare nawacore parts, i have hundreds and hundreds of parts locked away in storage (no mk2 B left) it feels so wrong to tt these, could we get somekind/anykind of use for these. In the same subject this goes for any item thats part of something, but seems to be spare, like common solo key part for lotus temple, the new tintures, or other similar items.
Shared wave event, id love to be able to do a wave event similar to gorgon on NI or SandKing on Caly, a big event thats almost impossible alone, but fun and exiting as team, the nature of Toulan and the fact that many players are lower lvl means that this ofc should be balanced to fit whats here, mobs and bosses needs to be high hp but not to high damage. (my dream is that a item can be brought to the Mazir skeleton at Sandy Shores South to revive it, maybe tying it with the wave next to it as guardians,and possibly 3 different difficulties) maybe once the wave is completed, place an item and start a harder wave and then a 3rd and if a certain item is the sacrificed the Mazir revives ?) possibly with mini bosses at the end of each step.
Hally over and out!
In my ever flowing process of rambling off ideas i sometimes try and make a thread about it, this is just my ideas and thoughs and while not everything might be possible or even good for everyone, its based on my perspective, so please feel free to counter arguments and bring your own, but please know that im not trying to take anything away from others, im just trying to fuel my own agenda
Bigger and badder mobs, this has been talket about for a long time, and some have been added, im just after more, this time ill try and be very specific. Over the universe the most common armor coverage is cut/stab/impact and suprisingly few mobs on toulan has this, but the native baraka armor has decent coverage on this. The mob on Toulan that matches best is Qaffaz, which has Impact -- 50%, Cut -- 40%, Stab -- 10% this makes the mob as the most ideal grind mob, the biggest issue thou is the lack of dense spawn outside the wave event, and the relative low hp they have, with the stalker having only 660 hp, what i suggest is a "young elite" version of the mob as we know it from other mobs mostly on caly, these mobs typicaly has damage around the young to mature but quite a bit more hp then biggest "normal" version. It could look something like this:
Qaffaz young elite
Health level: medium/tough (preferable over 1000 hp under 2500)
Damage potential: small/limited (as this would make people be able to be covered with rifi ME/baraka or similar) surely not over 40 dam
Stats are tricky since i dont know fully how they affect mobs, but stamina would be 100+ to get the hps up
Mob density, it would be amazing with relative tight spawn but not to high agression, i and other hunters very much enjoy not having to run around to find the mobs, but also not being swamped by a ton of mobs all the time (unless we choose to gather them up)
200+ mobs in the spawn and just the one density would be amazing, i personaly dont feel the need for another boss wave, this would be grind/skill area.
Loot: This is ofc tricky as it seems its hard to balance and MA aint just handing out goodies all the time, but something interresting in the mix for sure would help, this type of mob should have the ability to drop items of worth with markup, that also have some tt to it, ESI, Fuse, Guns, this could also be a place to allow us to loot Jadid armor, or any unreleased higher end weapons. (yes everyone wants cool UL items and all that Jazz, trying to be realistic here)
I personaly feel that Toulan is ready for something like this, and is thers something nice to be had in the end, the perfect, also this ties with the fact there was never a Qaffaz daily, this could be fixed at the same time.
CUHOF: This is complex, and im guessing things are allready being looked, but one thing that i keep comming back to is spare nawacore parts, i have hundreds and hundreds of parts locked away in storage (no mk2 B left) it feels so wrong to tt these, could we get somekind/anykind of use for these. In the same subject this goes for any item thats part of something, but seems to be spare, like common solo key part for lotus temple, the new tintures, or other similar items.
Shared wave event, id love to be able to do a wave event similar to gorgon on NI or SandKing on Caly, a big event thats almost impossible alone, but fun and exiting as team, the nature of Toulan and the fact that many players are lower lvl means that this ofc should be balanced to fit whats here, mobs and bosses needs to be high hp but not to high damage. (my dream is that a item can be brought to the Mazir skeleton at Sandy Shores South to revive it, maybe tying it with the wave next to it as guardians,and possibly 3 different difficulties) maybe once the wave is completed, place an item and start a harder wave and then a 3rd and if a certain item is the sacrificed the Mazir revives ?) possibly with mini bosses at the end of each step.
Hally over and out!