A recent terrain optimization update has made all trees and other landscape details non-contact objects - just walk right through them. Many years ago, prior to the switch to CryEngine, this was how all of Entropia Universe was. There have been massive improvements to the platform that have made EU more immersive over the years - but for me, two critical elements were environmental - the introduction of day/night cycles so everyplace did not always look the same, and 'solid' objects so avatars had more natural interaction with their surroundings.
Personally, I had always run around the trees as if they were solid because running though them was a spell-breaker. Solid trees made landscapes more that eye-candy. I know many players who don't care for graphics, they run low/fast settings and are happy that way, but I think more want and expect a highly immersive, 'realistic', gaming experience.
I hope you are able to restore solidity to environmental objects - keep it 'real' (lol) - for me the current settings are a big step backwards. In the meantime, I'll keep running around them and try not to notice.
What do you think?
Cheers,
Miles
Personally, I had always run around the trees as if they were solid because running though them was a spell-breaker. Solid trees made landscapes more that eye-candy. I know many players who don't care for graphics, they run low/fast settings and are happy that way, but I think more want and expect a highly immersive, 'realistic', gaming experience.
I hope you are able to restore solidity to environmental objects - keep it 'real' (lol) - for me the current settings are a big step backwards. In the meantime, I'll keep running around them and try not to notice.
What do you think?
Cheers,
Miles