Thank you for your response. Of course, two tokens is a big difference.
You wanted to hear suggestions? Okay. I propose that we bring the awards up to the standards generally accepted in this game. You can add a number of skills to the reward.
In our game, it is customary to reward by giving skills. However, Next Island has moved away from tradition and taken a step in the right direction, in my opinion, in an attempt to attract paying players.
Here are examples:
Robot Menace Daily - the turnover required for this mission is about 700 PEDs.
Mission rewards to choose from:
- 34 ped Universal ammo + 4.50ped Daudarmour Skin + 0.90ped Chimera Skin (39.40 TT)
- 34 ped Universal ammo + 0.50ped Tanzanite Crystal + 1ped Phenacite Crystal + 1.50ped Sodalite Crystal + 2.50ped Papoo Tooth (39.50 TT)
- Analisys
I would like to point out that many of the materials offered have a markup comparable to the Mirsal Token markup.
Daily Screecher Containment - the turnover required for this mission is about 300 PEDs.
Mission rewards: 760 Oil (15.20 PED)
These missions are not the only Next Island missions comparable in required turnover to the discussed Toulan mission.
Whatever decision you make, these days it's embarrassing, it seems to me, to give such "rewards". By the way, look at the CUHOFF dailies, where the rewards (skills) are a thousandth(!!!) of PED.
Regards.