Hey guys, thanks for taking the time to add your feedback here. I'd just like to add my 2 pec into the mix
On the loot stuff, we're quiet about these things for a couple of reasons. One reason is that I can't talk about loot and some of the inner dynamics of EU. I also think its not fair if we share anything that may or may not be picked up by all players, some players put a lot of effort into working out their own game play to their advantage and its part of EU as a whole to figure these things out. It's not really fair if I share that the reason you aren't looting a particular part is that you should always be shooting east (not true). So this also extends to DME who as much as she will champion the community and always give me your feedback she is also not allowed to share anything loot related or any inner dynamics of game play. It's also more my area as I build the missions and game play so I just understand it better as I work directly with the platform. This is the reason you may get frustrated with blanket responses, it's really me giving direction that we can't share anything. I also don't want to give any false promises and state we're changing something that may not end up changing. I see that as a little dishonest and not my way, I would rather give players choices and accept that some may choose not to do certain things.
But saying that I do read everything on the forum and we collect a lot of info from Discord, in game chat etc and I check a lot of data points to get as clear a picture as I can. I'd be amazed if there's not plenty of you who have not noticed deliberate changes that are directly related to a post or chat comment. Some of this is really obvious like "an epic mission chain" some a little less obvious...
After we've implemented this stuff, I measure it against qualitative and quantitative data. By this I mean I read all the feedback and I look at all the data points. How many people did this, how many completed this mission, how popular is this mob, how available is this thing. I'll then adjust content going forward based on this feedback and then measure again.
So really long way of saying I am looking into it but I'm always looking at these things, from why have we still not received that figurine, to why has that limited armor part from 5 years ago not been discovered etc. Some of this I'll change because I can, some of this I won't because I can't and some of this I won't change because I believe its not in our collective best interests. But I always read all the info I can and at least make the effort to do something about your feedback.
For the armor upgrade missions there's a few ways you can get parts both in missions and outside of missions for both mining and hunting.
The 'Picking parts for DEC shift' mission allows you to loot things that you wouldn't normally loot whilst the mission is active. We fixed a bug this last VU where players could abandon the mission and restart it meaning you could have the chance to loot these damaged parts all the time by repeating this. It was never the intention for this to happen, it was just a scenario I hadn't considered. So the timer is supposed to be running down whilst logged in or out. You are supposed to be choosing to do your daily shift as you want a chance to loot the parts (or choosing not to because you'd rather loot other things). I think if you were abandoning the mission you may not have noticed this or it was a bug I wasn't aware of. You can then sell your damaged parts, swap them or save them up and hand them in for working parts that you can sell or keep/use etc.
You can also choose to do the
Simon's Working Parts Deal where perhaps you feel you would rather mine certain ores/enmatters and hand them in targeting a specific RAM or Flash Drive part that you need or feel is in need. You can choose to do this whilst completing the new mining missions. You could even choose to exchange it for the mining ingredients from a non-miner and keep your own for yourself once you've completed the mission.
You can choose to exchange damaged parts for working parts and simply buy the damaged parts.
You can also choose not to do the missions and acquire the parts in the non mission ways that they can be acquired. The hard drives and armor parts themselves are rare and you could choose to figure out the ways that these can be acquired and target those activities. You can even choose to use what you've learned to target things when others are or aren't doing them based on what you think best benefits you.
On top of this we have added the DEC Emissary mission which is our first crossover mission that is the start of missions that I would like to introduce across the locations (unless nobody does them and then I might re-think it
). They are designed to make use of certain things on both Toulan and DSEC-9. Different requirements at different stages. So now there's even more choices in the mix, do you complete the cross over missions and the daily picker or only focus on one? What stage are you at and what benefit is there to doing both or is there none. Are you better of not doing the Picker mission while at a particular stage or is that just crazy talk. Is it better to be first to complete the stages or hang back?
Anyway I could go on but these missions are designed to be challenging and what I'm trying to do is to make choices matter. These are quite complex missions that took a lot of effort to design. It would be much easier for me to do fairly standard mission formats but I guess I'm trying to do what I can to make things a little different than what we already have and to create opportunity through scarcity and have choices matter.
Saying all that, there are game mechanics including loot behind all this and I am looking into it but I always am and will never talk about it for the above reasons. I just want everyone to understand my process a little and reassure everyone that I do my best to take everyone's feedback onboard.
On the game crashes, if you could raise support cases, as it's proving difficult for me to recreate but if you raise support cases they can gather more information from logs about the scenarios when it occurs.
Ant