Making Nawa super expensive because the whole universe wants it does nothing to improve Toulan game play and make Toulan sticky for the new players they draw. All the Nawa Skill and High-MU Nawa plans do is create what are frankly unneeded opportunities for current players get some easy skilling and trading opportunities.
Nawa already has uses that focus on Toulan gameplay, and more such uses on Toulan are surely in the works. This is what is needed - local resources with local uses to drive a cycle of play. I for one, buy large quantities of Nawa and burn it all on Toulan BP's, along with other mostly Toulan resources.
Turning Nawa into some universal commodity will lead to it all being exported off planet, breaking the cycle of play on Toulan and turning Toulan in to a mere extension of Calypso - I don't need to tell you how well that type of planet turns out.
Nawa as an item is all about Toulan - and Nawa skill could be a fine addition to that (although adding a new Skill is something only MA can do for Toulan) - but Nawa powered items working off planet, or very high off-planet demand for Nawa, will not help build a working economy on Toulan.
The Toulan team has been consistent in their focus on making a planet primarily for new players, and not turning Toulan into another player-poaching operation. In the process they've made a nice planet for low to mid level players to feel at home on, and I can't wait to see what is in store with full release, given the high quality of the beta experience so far.
cheers
Miles