Hi. It's been a while since I have written a negative post .. over 2 years I think. However, the Cyrene field trip for Monrian New Borns I think needs some imput that isn't all rosy.
First, this event was for Monria new borns to get the swirls and loot and the experience of big game hunters. Somewhere around 10-15 people were probably expected. We had over 40+ player after the first several globals and hofs happened...no surprise why there.
Here are the issues that I see that need to be addressed for future events.
One, I am not a developer or have computer knowledge to know anything about how the game needs to be adjusted to work for special events. What I do know, is that once there are too many people over what is expected for an event, all kinds of problems start to happen.
Loot 2.0 onwards has the game compensate the most whoever puts in the most ammo into a mob. For field trips with new born Monrians, that is not them. They can only use low level weapons and when higher level players show up, most of the loot will not go towards the newborn players.When higher level players come in later that are not expected, they will get most of the loot.. again, not the newborn Monrian players. When there are too many higher level players hunting the same mob, the highest level players will benefit but everyone else bottoms out in their loot.
Suggestion #1 would that if we want to have new born players experience the game at a higher level, we have an established number of higher level players registered in advance for the event. This way, its not only the higher level players getting the better loot but at least a chance for lower level new borns to get a better loot drop.
Suggestion #2 Limit the size of the field trip/special event participants to under 20 people in a group. I don't know other peoples experience but I have seen it on many events including the St. Patrick's Day events that when the event has too many additional participants that the developer/MA wasn't expecting, the gameplay takes a nosedive and doesn't come back usually. Disconnects, lag, no loot drops, weapon misfiring/not firing at all, avatar mobility stunted, mobs half visible and unable to be shot, mobs that are unable to be killed), mobs health bar bouncing back from being taken down under fire, etc all happen when there are too many unexpected people showing up last minute (usually higher level players not wanting to miss something) and the gameplay gets very bad and players get disappointed. The best way to have great game play is to make sure the event has been set up to compensated for what was expected in numbers of players.
Suggestion#3 Make sure that the event mobs are working properly. This may not be under DME/Ant's control but it brings a lot of negative from players when mobs don't drop loot when people are putting a lot of ammo into them in an event expecting big things happen.
Suggestion #4 This is just a personal thing for me but could some events be tailored for melee instead of long range weapons? Every hunting event I go to has higher level players using long range weapons. I don't recall ever seeing an event that was "melee only".
Suggestion #5 For a field trip with newborn Monrians, they are using long range weapons close to the TT lvl. Even with a "shared loot" setup, the higher lvl players will still get the benefit of the "shared loot" setup with their higher lvl weaponry. They are the ones putting the most ammo into a mob. So, even with a "shared loot" setup in place already, it would be beneficial to have all players operating closed to the same DPS level. If killing higher level mobs, that would allow for more players or some work for MA to compensate for the lower skill lvl weaponry of the newborn Monrian players.
There were lots of swirlies with the Cyrene Sept. 27th Field Trip which was great. The loot dropped for me after the we got past 25 players. It was consistently below 4 ped for mobs over Lvl 85+ if they dropped at all. The newborn players probably got that amount or less in their loot. Since this was for their benefit, this issue needs some work for the next time. Overall, it was fun but very expensive experience.
PZ
First, this event was for Monria new borns to get the swirls and loot and the experience of big game hunters. Somewhere around 10-15 people were probably expected. We had over 40+ player after the first several globals and hofs happened...no surprise why there.
Here are the issues that I see that need to be addressed for future events.
One, I am not a developer or have computer knowledge to know anything about how the game needs to be adjusted to work for special events. What I do know, is that once there are too many people over what is expected for an event, all kinds of problems start to happen.
Loot 2.0 onwards has the game compensate the most whoever puts in the most ammo into a mob. For field trips with new born Monrians, that is not them. They can only use low level weapons and when higher level players show up, most of the loot will not go towards the newborn players.When higher level players come in later that are not expected, they will get most of the loot.. again, not the newborn Monrian players. When there are too many higher level players hunting the same mob, the highest level players will benefit but everyone else bottoms out in their loot.
Suggestion #1 would that if we want to have new born players experience the game at a higher level, we have an established number of higher level players registered in advance for the event. This way, its not only the higher level players getting the better loot but at least a chance for lower level new borns to get a better loot drop.
Suggestion #2 Limit the size of the field trip/special event participants to under 20 people in a group. I don't know other peoples experience but I have seen it on many events including the St. Patrick's Day events that when the event has too many additional participants that the developer/MA wasn't expecting, the gameplay takes a nosedive and doesn't come back usually. Disconnects, lag, no loot drops, weapon misfiring/not firing at all, avatar mobility stunted, mobs half visible and unable to be shot, mobs that are unable to be killed), mobs health bar bouncing back from being taken down under fire, etc all happen when there are too many unexpected people showing up last minute (usually higher level players not wanting to miss something) and the gameplay gets very bad and players get disappointed. The best way to have great game play is to make sure the event has been set up to compensated for what was expected in numbers of players.
Suggestion#3 Make sure that the event mobs are working properly. This may not be under DME/Ant's control but it brings a lot of negative from players when mobs don't drop loot when people are putting a lot of ammo into them in an event expecting big things happen.
Suggestion #4 This is just a personal thing for me but could some events be tailored for melee instead of long range weapons? Every hunting event I go to has higher level players using long range weapons. I don't recall ever seeing an event that was "melee only".
Suggestion #5 For a field trip with newborn Monrians, they are using long range weapons close to the TT lvl. Even with a "shared loot" setup, the higher lvl players will still get the benefit of the "shared loot" setup with their higher lvl weaponry. They are the ones putting the most ammo into a mob. So, even with a "shared loot" setup in place already, it would be beneficial to have all players operating closed to the same DPS level. If killing higher level mobs, that would allow for more players or some work for MA to compensate for the lower skill lvl weaponry of the newborn Monrian players.
There were lots of swirlies with the Cyrene Sept. 27th Field Trip which was great. The loot dropped for me after the we got past 25 players. It was consistently below 4 ped for mobs over Lvl 85+ if they dropped at all. The newborn players probably got that amount or less in their loot. Since this was for their benefit, this issue needs some work for the next time. Overall, it was fun but very expensive experience.
PZ