Entropia Universe Release Notes 16.0.0

DarkMoonEnigma

Virtualsense Official
Staff member
Moderator
Community & Media Manager
Virtualsense Media Team
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ENTROPIA UNIVERSE RELEASE NOTES 16.0.0
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NEW FEATURES


Lock Target

Next Target has been replaced by a new Action named Lock Target. The functionality of this Action is identical to using the Left Mouse Button to click on a target. Priority selection among multiple potential targets depends on the direction of the camera center (targeting reticule in Aim Mode) and relative proximity. Repeating this Action within a short timeframe will cycle through available targets. Lock Target does not target avatars.

Interact

Interact is a context-sensitive Action performed on the currently targeted entity. If the current target is a vehicle, Interact will cause your avatar to enter the vehicle. If the target is a fruit on the ground, your avatar will pick it up. If the target is a creature, your avatar will move to interaction range and enable Auto Use Tool, if possible. Holding the Interaction key for approximately half a second will open a context menu for targets with valid secondary actions available. For targets with exactly two valid actions, holding the Auto Use Tool key for half a second will perform the secondary action.

Photo Camera

Enabled by holding the Camera Mode action for approximately half a second. This will trigger a free moving camera around the avatar which can be controlled by your mapped actions for moving Left, Right, Move Forwards, Move Backwards, Move Up and Move Down, etc. Scrolling with the mouse wheel will increase/decrease the camera movement speed. Using Scroll + Toggle Zoom action will increase/decrease the Field of View. Use the Camera Mode key or the ESC key to cancel Photo Camera Mode.

CHANGES

Combat
  • Targets within range are now indicated as such, and combat text is displayed when shooting at a target that is out of range.

  • Improved the range of the Auto Use Tool functionality for melee weapons to prevent canceling when close to a target but not quite in range.

  • The crosshair for a locked target will scale based on the distance from the target.

  • When a target takes damage a flash and crosshair animation will be displayed.

  • Auto Use Tool will remain active if the avatar switches tools while a target is locked.

  • The Relax Tool Action now aborts Auto Use Tool

  • Switching tools when in Ready Mode will immediately bring the next tool into Ready Mode.
Camera and Interaction
  • The maximum and minimum camera view distances in Third-Person mode have been adjusted.

  • Using Right Mouse Button on your own avatar’s health bar will open context menu.

  • The camera will now be centered between the object you're interacting with and yourself.

  • Holding F or Right Mouse Button will open a context menu on targets with more than one valid action.

  • The Use Tool action will be activated once if tapped, and will activate Auto Use Tool when held. Triggering the Use Tool action again, or using the ESC key will cancel an active Auto Use Tool.

  • In Cursor Mode the camera can be rotated freely in Third-Person Mode with the Left Mouse Button. Reset by using the action Camera Freelook on Middle mouse button, using the right mouse button, or tap both left and right mouse button at the same time

  • The Camera Mode action toggles between First-Person and Third-Person Mode. There is an option to enable scrolling with the Mouse Wheel from Third to First Person to scope and back.

  • Visual outlines have been added for objects that can be interacted with.

  • In a vehicle Toggle Zoom will toggle a closer zoom if no scoped weapon is available.

  • The Toggle Zoom action can be enabled from Relaxed Mode and places the avatar into Scope and Ready Mode.

  • Using the Lock Target action will cycle between available targets.

  • Lock Target is only possible for targets within a range of 180 meters and in the avatar’s line of sight. A marker will indicate which creature will be chosen as the next valid target. The lowest maximum range for Lock Target is 80 meters.

  • Camera views now have proper collision detection and will enter first-person mode when the avatar is in a location that does not provide enough space for Third-Person camera view.

  • The ESC key will clear any active Auto Use Tool or deselect the current target.

  • When activating Cursor Mode the cursor will now properly start in the middle of the screen.

  • The interaction range for different targets has been unified.

  • Terminal interfaces now close automatically if the avatar moves a certain distance away.
Character Movement
  • Character movement is much improved and more responsive.

  • The behavior of avatars when climbing steep terrain has been changed. Slopes of less than 50 degrees do not result in a movement speed penalty. Ascending slopes of between 50 and 64 degrees result in the avatar moving at normal walking speed.

  • Avatars can no longer ascend terrain steeper than 64 degrees.

  • Inertia has been adjusted to provide more consistent and realistic feedback when an avatar airborne (e.g. after jumping).

  • Avatars now always move in the direction the camera is facing.

  • When strafing, avatars will now always be centered on the screen.

  • The Strafe Left and Strafe Right actions have been renamed Move Left and Move Right.
Other
  • Many actions, for example Consume and Place are no longer displayed when not valid or applicable to the current target or item.

  • The trade interface now states “Do you want to trade with [avatar name]?” rather than “Deal with [avatar X]?”.

  • The Spawn Vehicle action has been renamed Place.

  • Vehicles can now be placed by double clicking the vehicle’s inventory icon or by dragging and dropping the inventory icon onto the ground. This also applies to pets.

  • Toggle Aim/Cursor Mode has been renamed Toggle Cursor.

  • The Item Info menu text has been changed to View Information

  • The Desktop Icons and Dashboard actions are now called Toggle Interface Visibility.

  • When the map opens for teleportation it now defaults to the lowest zoom level.

  • Removed actions to decrease and increase size for make-up. Resizing can still be done in the make-up interface. Changed Start Make-Up to My Avatar for your own avatar and Avatar for other avatars.

  • The Beauty context menu folder has been removed.

  • The Avatar leaning option has been removed. It is now always off.

  • The delay before an avatar automatically switches from Ready Mode to Relaxed Mode after using a tool has been increased from 5 to 10 seconds.

  • The fonts for waypoints and scrolling combat text have been adjusted to improve visibility.

  • General improvements to scrolling combat text to be more informative and intuitive.

  • New crosshairs have been added for Relaxed, Ready, in-range and Locked Target modes. It is no longer possible to cycles between custom crosshair designs.

  • Mission titles are now displayed in bold, objective text in normal fonts.

  • It is no longer necessary to wait for a tool to finish its reload animation before triggering a loot action.

  • Improved the Loot Target action on defeated targets.

  • Improved the automatic move to interaction range when attempting to attack a target behind an obstacle.

  • It is now possible to refuel vehicles via a context menu available in inventory or on placed vehicles.

  • Updated hitboxes for a large number of creatures to interact properly with the new Camera and Interaction system.

  • Updated the new avatar Start Room to reflect the new Camera and Interaction system

  • Avatars no longer rotate when attempting to use a healing tool on an avatar already in range.

  • It is now possible to perform the Use Tool action on a target which the mouse pointer is currently hovering over (this includes targets placed in the game world, and status bars where available).

  • The Move Down action now works when swimming.

  • The Jump action has been merged into the Jump/Move Up action.

  • Added an option for changing the “Interact Text Size”.

  • Added an option for “Show Action Text On Target”

  • Added an option for “Let Effects Change Camera”. Disabling this will prevent certain effects (such as Hall of Fame loots) from changing the currently active camera mode.

  • Added an option for “Hide Outlines”.

  • Added an option for “Camera on Left Side”.

  • Added an option for “Disable Damage Flash”

  • Added an option for “Scroll Changes Camera Mode” which allows the camera view to be cycled through Third-Person Mode, First-Person Mode and Scoped view by using the mouse wheel scroll.

  • Added an option for “Interact to Cancel Current Action” that aborts both Auto Use and Lock Target if used again.

  • Added an option for “Target Lock Sensitivity” to adjust how difficult it should be to break the current locked target via mouse movement.

  • Increased the speed at which you can find fruit on the ground.

  • The Waypoints and Tracked Missions interfaces no longer default to always on top of other interfaces.

  • Projectiles from weapons and tools are now more precise in relation to the camera’s aim position.

  • Pets can now be spawned by double clicking the pet’s inventory icon or by dragging and dropping the inventory icon onto the ground.

  • Pets can now be fed by dragging and dropping food onto a spawned pet.

  • Tab functionality has been disabled in many interfaces to avoid interference with the new interaction system.

  • Avatars located in a vehicle that gets destroyed now die.

  • The Enter Vehicle action has been renamed Operate.

  • The Society interface can now be accessed at any time using the new Society action. As they are no longer necessary, all remaining Society Terminals are now inactive and will be removed in upcoming releases.

  • Vehicles destroyed in PVP zones are now removed from the world and placed in the avatar’s planet storage inventory; vehicle wreckage cannot be placed in PVP zones.

  • A confirmation dialog has been added to the convert shrapnel process.

  • When exiting a flying vehicle, the engine will remain active for a short time before shutting down.

  • Improved the display for rotation of other avatars.

  • Adjusted the minimum zoom level for all scopes to 2.5.

  • Reduced the number of stages between minimum and maximum zoom level.

  • Removed the Show Status Bar functionality and the ability to drag status bars from most targets in the client.

  • Removed the “click on ground to move” feature, which is obsolete in the new interaction system.

  • Streamlined context menus. For example, the Merge actions for stackable items will not be displayed if there is nothing that can be merged.

  • Removed the "Move To Target when Interacting" option setting. That behavior is now always the case.

  • The Compact in Inventory feature now displays a confirmation dialogue.

  • The Exit action to exit the Entropia Universe client software will start the countdown immediately instead of asking for confirmation.

  • Renamed some tabs in the Action Library to: Social, Control, System, Interface, Postures, and Emotes.

  • Emotes
    • All chat commands are now case insensitive.

    • The emote chat command help text has been divided into categories.

    • All emotes can now be triggered with or without the em prefix. For example, "/angry" or "/em angry" will both trigger the Angry emote.

    • /contacts and /friends for Contacts

    • /users and /players for User Register

    • /profile and /me for Edit Profile

    • /walk and /run for walk

    • /exit and/quit to exit the game

    • /time to view time

    • /edit for edit mode

    • /bad and /good as aliases for /baddeal and /gooddeal.

    • /no for /shakehead
  • Removed the "Copy My Avatar Link" action.

  • Split Emotes in the Action Library into Postures and Emotes.

  • Added more information and stats comparison onto item tooltips

  • NPCs and other invalid targets no longer have health bars.

  • Scrolling combat text now originates from the point of aim.

  • Updated many mysterious “Could not execute” messages alerts with more descriptive text, and removed some unnecessary, inconsistent alerts.

  • Updated alerts when attempting to dropping items in the world:
    • The "Could not execute" message is no longer displayed when trying to drop an item outside of an estate.

    • The "You can not drop this item" message no longer displays when trying to drop undroppable items outside of an estate (only displayed when inside an estate).

    • items will display a disabled action in the item context menu if it is not possible to place the item currently.

    • Unnecessary error messages when trying to drop items in dynamic areas, spaceships, vehicles, etc. have been removed.

    • You will no longer get any error message when trying to drop an item in a mothership, dynamic area or vehicle
  • The Mouse Help action has been removed.
NEW DEFAULT KEYBINDINGS

In order to implement default key bindings that support the new interaction system, all settings have been reset for all clients upon logging in after the Version Update.

Previous custom keybinding settings have been saved in a text file in the following directory on your computer:

Documents/Entropia Universe/Removed key mappings and icons.txt

Key - Command

Avatar Movement

W - Move forward

S - Move backward/Towards camera

A - Move Left/Strafe Left

D - Move Right/Strafe Left

Z - Rotate Left

C - Rotate Right

Space - Jump/Move Up

Q - Toggle Run/Walk

R - Auto Move

Left+Right Mouse - Move in camera direction, a.k.a Easy Navigation

Camera

V - Camera Swap

V [Hold] - Activate Photo Camera

Middle Mouse [Hold] - Rotate camera, Release to Re-center

Mouse Wheel - Zoom in when in Ready Mode (to scope if available)

Left Shift - Toggle Zoom (when available)

Interaction

Alt - Switch Aim/Cursor mode

E - Auto Use Tool

X - Ready/Relax tool

G - Unequip Tool

TAB - Selects, Switches or Deselects Target depending on Context

F - Interact/Do prefered action

F [Hold] - Open context menu

ESC - Aborts Auto Use Tool, deselects target or closes window depending on context.

T - Teleport to nearest Revive Terminal

General Interface Windows (Open/Close)

Y - Message Center

U - Contacts

I - Inventory

O - Options

P - Professions

H - Hall of Fame

J - Mission Log

K - Skills

L - Edit Panel

B - Event List

N - Action Library

M - Map of Current Planet/Territory

F11 - Society Interface

Chat Functions

Return - Start Chat or Send Message in Chat.

(,) - Show Position in Chat Window

(.) - Show Current Entropia Time in Chat Window

Misc Functions

(- or /) - Recall All Vehicles

L - Edit Panel (Open to Edit Keybindings and Desktop Icons)

F10 - Show Keyboard Map On Screen

F1 - F9 Select Key Map Set

F12 - Exit

Print Screen - Take a Screenshot, See Chat Window for Save Location

Mouse Button Map

Mouse 3 - Rotate Camera

Mouse 4 - Auto Run

Aim Mode

Left Mouse - Use Tool

Right Mouse - Interact/Trigger Auto Use Tool on target

Cursor Mode

Left mouse - Select Target or Interact/Use Tool on an Already Selected Target

Left mouse [Hold] - Rotate Freelook Camera

Right Mouse - Interact/Do Prefered Action or Open Context Menu

Right Mouse [Hold] - Rotate Camera/Open Context Menu

FIXES
  • Fixed an issue where untracking a mission could cause the Mission Tracker to malfunction, or to move to the upper left corner of the client unexpectedly.

  • Adjusted the Notifications interface to avoid overlap with the Message Center icon.

  • Fixed an issue causing corpses of flying creatures to not disappear after being looted in dynamic instances.

  • Fixed an issue causing obstruction of the target interface when selecting a target with the cursor.

  • The scroll wheel no longer controls zoom in the make-up interface.

  • The “No target selected” alert no longer appears when opening the inventory of a vehicle an avatar is seated within.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.
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DarkMoonEnigma

Virtualsense Official
Staff member
Moderator
Community & Media Manager
Virtualsense Media Team
VCAT Team Member
I created a sub-section under Entropia News for the Entropia Universe Release Notes which it doesn't seem that our news bot catches. I thought this update was significant enough to add the release notes so that we have a place of our own to discuss all of the changes that have occurred with the in-game camera system.
 

Anny

Well-Known Member
Let me open the hostilities.

Overall I like the VU (that's is me, so don't flame if you have other perspective), but there are few bugs and tweaks that are need to be fixed.

Will start with space, where i have been doing some tests.

The option to request to be added to gust list is no more, this affect not only space but all vehicles.
Rotating camera is different, a lot difference, but after you get used to it, have a lot more potential.
So in space you can fly as usual in aim mode, In this mode not much changed, fly with usual keys, mouse will aim the ship, holding center mouse will allow to look around, but will come back to front view when released.
In cursor mode many things changed:
Hold right mouse and you can navigate (aim ship) as in aim mode.
Hold middle mouse and you can look around, but as in aim mode you will return to front view when mouse is released.
Hold left mouse an you can free look around, and camera will stay there. To return to front view click in middle mouse.

While in mouse mode you can still fire, press E. so you can fly in mouse mode, holding right mouse, fire with E and when need look around holding left key :) yes! can be a challenge, but you have the options.

Atm hunting in space can bring some issues, in Quad will work ok only change is F is now the loot key, in Capital ships alot of issues...
F loot key is use to exit seat, so looting is impossible in big ships, if you exit seat and enter you cant loot anymore.
Also, alot of dead and unlootable bodies around. so don't go hunt in space for now.

And that all for now...
 

DarkMoonEnigma

Virtualsense Official
Staff member
Moderator
Community & Media Manager
Virtualsense Media Team
VCAT Team Member
I'll just say this for now ... I'm happy that I'm not a hardcore hunter, miner or crafter, and that my main function is to stand at Forensics in front of the ad terminal and help people ... Monrian Born in particular ... and manage events, etc. I will reserve any other comments until after I have had an opportunity to absorb what everyone else is saying about their experiences, as well as working with the new system another time when I'm less stressed and have more patience.

I'll say one thing though ... I don't like that we don't have a "center camera" function, nor that the move left, move right, or move backwards functions have been changed. :banghead

I don't have an issue with adapting when things change, I've been in this game for almost 14 yrs now, but what I DO have an issue with is changing basic functions without giving a player options to continue with what works best for them. There are too many things that now make me dizzy from new (required) system navigation/functions. :(

Seems I'm not the only one experiencing this.

PS ... I guess I said a few things now, but I'm sure there will be more.
 

SachemUrsa

Well-Known Member
I am not sure about this update yet, will have to play some and see how it works. As for now, the only thing I am happy about is them fixing the bug with targeting while using close range melee weapons
 

Anny

Well-Known Member
I agree with DME, this are the BIG NOOOs in this VU, the ability to walk back and to the sides, So let's try to tweak that back :D

The new Photo Camera is nice especially for people like me and streamer that like to make videos.
Matter of fact all that is in that option was referred by me a few months back as a nice to have, but there a few other options that they didn't put in, like the ability to have a second set of keys to move avatar while moving the camera. but well that too much to ask i guess.
...
 

Anny

Well-Known Member
Few more bugs/misses.
In a ship you can start repairing, and the look around while still repairing, you can end up with the funny situation of looking at a gunner seat back to the repair point and still repairing.
No options to see passengers in ships.

Changes, Reactor on pathfinder changed model.

.. now moving to planet... will be back soon...
 

Anny

Well-Known Member
When it comes to keyboard mapping there is NO good way, everyone have its own need or tastes.
That said, i will post here my default keyboard. Is not like the pre VU or the default in this VU. I just build up according with new options, and the way that work better for ME.
l
keyboard.jpg
 

SachemUrsa

Well-Known Member
This is messed up, all my old control icons can't be moved or even changed in edit mode. Also can't remove the new ones they added from my screen. Movement is crap now. I guess I am done playing for awhile until they fix this update or change some things back
 

Anny

Well-Known Member
More bugs and changes
Good stuff, some (maybe all) Mining amps have not more 3% limit, so we gained a few more drops, and also some MU

Bug, Waypoints in space are little messed, when you put a waypoint for example in a Space Station or TG, the waypoint will be in place of the SS but in your current altitude, so when you arrive there the object can be really lower or higher the the waypoint
 

Anny

Well-Known Member
This is messed up, all my old control icons can't be moved or even changed in edit mode. Also can't remove the new ones they added from my screen. Movement is crap now. I guess I am done playing for awhile until they fix this update or change some things back

Check if you are trying to edit in the set your icons are, editing icons seems to works fine as far as i know (and tested)

Edit: Some icons (the "base" ones) cant be removed tho
 

SachemUrsa

Well-Known Member
All my old icons disappear as soon as I enter edit mode, the new ones that appeared on my screen can not be deleted. Not to mention no click to run is a real pain, and will ruin my spacing when mining, as I used that as a distance marker. If targeting now works like they say, it will also be a problem in combat with multiple mobs
 

Anny

Well-Known Member
Your "vanished" icons are possible bellow the new added ones, Move the new icons and check if yours are not there.
Anyway you can always add new ones :)
We knew that this VU will remove, add change icons and keys, Mindark told us in forum, so just a question to remap things again
 

EESTI

Member
The camera movement when mob is locked is just too crazy. I dont mind my female avatar wiggeling her bum around when tracking the mob but detatch camera from that movement in 3d person. Next event will be 48h.. i will develop a tourette syndrome before the event finishes :confused
 
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DarkMoonEnigma

Virtualsense Official
Staff member
Moderator
Community & Media Manager
Virtualsense Media Team
VCAT Team Member
This is what Dennis at MindArk posted today at the Calypso forum:

Dennis-MA-VU-Post-022019.PNG

 

SachemUrsa

Well-Known Member
"Avatars can no longer ascend terrain steeper than 64 degrees."

This will also pose a problem for me when mining, as I will now have to make large detours, and it will decrease the areas where I can mine.

Also this restriction is far from realistic. Before one still could not climb a slope that was too steep, but it was at least realistic, and took effort to do so.
 

Mario

Member
"Avatars can no longer ascend terrain steeper than 64 degrees."

This will also pose a problem for me when mining, as I will now have to make large detours, and it will decrease the areas where I can mine.

Also this restriction is far from realistic. Before one still could not climb a slope that was too steep, but it was at least realistic, and took effort to do so.
right click on claim in inventory and summon.
 

Curd

Well-Known Member
right click on claim in inventory and summon.
This only works exactly 1 (one) time per claim (probably to avoid people drag their claim out of PVP), so make sure that at your current position you can reach the summoned claim marker.
 

SachemUrsa

Well-Known Member
Summoning the claims out of reach is not the problem, getting too the places is. Some of the rugged terrain I used to mine will not be worth the hassle now.
 
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