Hello people,
My suggestion is about population and activity.
I'm not familiar much with the economy, but the advanced players would add details if they liked it.
All values are exemplary!
Do somewhere at the end of the map (if there is interest in unfolding) a bazaar with a weekly rent. A small stall for 21ped/week.
Anyone who has a stall to have something like a document for it.
Who has a document, at each activity - Hunt / Mining / Crafting - counts points.
The amount collected for one week is allocated for each day:
100 stalls - 100 people: 300/2100 ped
1-10% place 5ped = 50
11-30% place 4ped = 80
31-51% place 3ped= 60
50-20% place 2ped = 40
Under 20% place = 0
total: 230
.
At the end of each day, everyone gets a bonus on their activity and the points are canceled.
The active people will have a small stall to offer their goods, but also the opportunity to be free, even with a small profit.
If there are people who would like to offer goods but to hunt on another planet. They will always be below the given% but will stimulate the local economy.
In the example, I have given a small amount to be relevant even for a new player's budget.
Probably a small prize will not be attractive to an advanced player, but if there are 100-200 active on this planet, even a low level, they would attract even more advanced.
My suggestion is about population and activity.
I'm not familiar much with the economy, but the advanced players would add details if they liked it.
All values are exemplary!
Do somewhere at the end of the map (if there is interest in unfolding) a bazaar with a weekly rent. A small stall for 21ped/week.
Anyone who has a stall to have something like a document for it.
Who has a document, at each activity - Hunt / Mining / Crafting - counts points.
The amount collected for one week is allocated for each day:
100 stalls - 100 people: 300/2100 ped
1-10% place 5ped = 50
11-30% place 4ped = 80
31-51% place 3ped= 60
50-20% place 2ped = 40
Under 20% place = 0
total: 230
.
At the end of each day, everyone gets a bonus on their activity and the points are canceled.
The active people will have a small stall to offer their goods, but also the opportunity to be free, even with a small profit.
If there are people who would like to offer goods but to hunt on another planet. They will always be below the given% but will stimulate the local economy.
In the example, I have given a small amount to be relevant even for a new player's budget.
Probably a small prize will not be attractive to an advanced player, but if there are 100-200 active on this planet, even a low level, they would attract even more advanced.