Synial
Active Member
On every planet partner suggestion forum, I can find posts that read something like "too much oil dropping - find a use for oils!" etc. but all the posts seem to suggest that every planet partner recreate the wheel instead of present the argument that there is a popular use for bulk amounts of oils already in the game but it can not be readily accessed due to resource scarcity on any given planet that isn't Calypso.
I really just wanted to make this post to give feedback and outline why I (and I assume many others) are not crafting their loot on the planet they find them on - and this mainly stems from the inability to source materials needed to actually craft the oils into something useful.
There is the obvious answer that one could import the various needed materials but I don't think the average person wants to transport so much value in crafting materials and tie up [thousands of] ped in advance for no reason when they could alternatively just move it to Caly and mine it/purchase it when needed without the inconvenience of prior ped investment.
Referencing the "recreate the wheel" aspect from above - research into various planet partner patch notes indicate that they have tried to do so but did not understand the core issue and instead created blueprints that are practically useless or not balanced to address the problem (generally due to ingredient issues or requiring large amounts of sweat).
Research also indicates that various attempts have been made to introduce blazar and nova fragments to various planets but seem to have been implemented in a way that ignored the human element and didn't actually solve the problem.
Given that gizmos (and the prerequisite widgets) are a primary sink for oils - evidenced by public EntropiaLife data of many big hunters - The contentious questions (rhetorical, I guess, considering you can't discuss loot) are:
1. Is there a reason why Planet Partners do not have a specialized mining area with the ability to find consolidated and healthy amounts of Belkar, Alicenies, Lyst, Oil, & Narc at a more favorable rate than their planet-specific resources? I can drop probes over the entire surface of Toulan and come back with enough materials to craft many weapons that will not find their way to the market (efficiency inadequacies), and subsequently find myself with a lacking supply of materials needed to recycle one day's worth of oils into gizmos. This is not the case on Calypso for example.
2a. Is there a reason why nova and blazar fragments can't be made available through natural means to the people that would actually be using them? I have seen planet partner attempts to introduce nova and blazar fragments into their economy through similar methods available to the lower-level Calypso playerbase. There are generally not enough low-level players on smaller planets to meet the demand for oil consumption. In situations where there are a large amount of nova fragments available to be looted, the lower level players for whatever reason think it is appropriate to ask for several times the acceptable Calypso price just because they have looted it on a planet that is not Calypso... this is the human element as referenced above. In this situation a large-volume hunter will just opt to import/export their materials as the net cost is much lower.
2b. Would there be repercussions if planet partners were to introduce Nova Fragments on monsters that are hunted by higher level players? Would nova fragments on mobs such as the Lotus Invader and Cuhof Armor Instance Mobs cause a negative chain reaction on the rest of the loot table? Would it be the end of the world if (AS FOUND ON CALYPSO), that whenever you created a new monster or created a new daily mission that you occasionally were able to attach some Blazar fragments to them? Values of 500 seem to be generally acceptable from MindArk balance on Calypso without any negative repercussions to the loot table of the creatures in question.
-- This is just my take and I'm not saying that gizmos are necessarily the best answer for all planet partners - though they do serve Calypso fairly well. Any actual relevant use for bulk oils that don't have to be exported (i.e. conductors/springs) would be appreciated on Toulan/DSEC9.
I really just wanted to make this post to give feedback and outline why I (and I assume many others) are not crafting their loot on the planet they find them on - and this mainly stems from the inability to source materials needed to actually craft the oils into something useful.
There is the obvious answer that one could import the various needed materials but I don't think the average person wants to transport so much value in crafting materials and tie up [thousands of] ped in advance for no reason when they could alternatively just move it to Caly and mine it/purchase it when needed without the inconvenience of prior ped investment.
Referencing the "recreate the wheel" aspect from above - research into various planet partner patch notes indicate that they have tried to do so but did not understand the core issue and instead created blueprints that are practically useless or not balanced to address the problem (generally due to ingredient issues or requiring large amounts of sweat).
Research also indicates that various attempts have been made to introduce blazar and nova fragments to various planets but seem to have been implemented in a way that ignored the human element and didn't actually solve the problem.
Given that gizmos (and the prerequisite widgets) are a primary sink for oils - evidenced by public EntropiaLife data of many big hunters - The contentious questions (rhetorical, I guess, considering you can't discuss loot) are:
1. Is there a reason why Planet Partners do not have a specialized mining area with the ability to find consolidated and healthy amounts of Belkar, Alicenies, Lyst, Oil, & Narc at a more favorable rate than their planet-specific resources? I can drop probes over the entire surface of Toulan and come back with enough materials to craft many weapons that will not find their way to the market (efficiency inadequacies), and subsequently find myself with a lacking supply of materials needed to recycle one day's worth of oils into gizmos. This is not the case on Calypso for example.
2a. Is there a reason why nova and blazar fragments can't be made available through natural means to the people that would actually be using them? I have seen planet partner attempts to introduce nova and blazar fragments into their economy through similar methods available to the lower-level Calypso playerbase. There are generally not enough low-level players on smaller planets to meet the demand for oil consumption. In situations where there are a large amount of nova fragments available to be looted, the lower level players for whatever reason think it is appropriate to ask for several times the acceptable Calypso price just because they have looted it on a planet that is not Calypso... this is the human element as referenced above. In this situation a large-volume hunter will just opt to import/export their materials as the net cost is much lower.
2b. Would there be repercussions if planet partners were to introduce Nova Fragments on monsters that are hunted by higher level players? Would nova fragments on mobs such as the Lotus Invader and Cuhof Armor Instance Mobs cause a negative chain reaction on the rest of the loot table? Would it be the end of the world if (AS FOUND ON CALYPSO), that whenever you created a new monster or created a new daily mission that you occasionally were able to attach some Blazar fragments to them? Values of 500 seem to be generally acceptable from MindArk balance on Calypso without any negative repercussions to the loot table of the creatures in question.
-- This is just my take and I'm not saying that gizmos are necessarily the best answer for all planet partners - though they do serve Calypso fairly well. Any actual relevant use for bulk oils that don't have to be exported (i.e. conductors/springs) would be appreciated on Toulan/DSEC9.