I will have another look into Yog's Burrow. The scope for our next release is fixed so I won't be able to do anything until after that one but I will take a look at it. I think I need to re think how we utilize Yog's Burrow perhaps...
Ant
Hey Sith,
Originally I was trying to keep the bosses out of the craters as I wanted the caverns to be for higher end hunters so there's a bit more progressions. I do like the idea of having so rare appearances though :p
I think its best if I approach spawn changes in one go, I know we have...
As Sachem mentioned my approach at this stage is to add new missions. I like the idea of utilizing kill point missions but I'd rather use them in newer missions than change what we have. What I would like in the future is to build more variety into our missions and add to our lore.
Some of the...
I agree with a lot of what is being said here. Unfortunately the feedback is that the height restriction on the surface will not be reversed. It would require a lot of time and resources to make it possible as the whole area would have to be rebuilt and everything around it tweaked.
I know...
@dave stone nothing to report yet. I have raised it and am working on progressing it, unfortunately this is not entirely in my control but I am doing what I can!
Ant
Hi @Desert Chief Walker
Thanks for the LBML screenshot. I'm currently in discussions around this. From MA's point of view access to the surface was never intended which is why it was fixed but I personally think there is a lot of value in opening up the surface again in some form. These...
Hey guys,
Due to the recent incident where google reported the website/forum as a 'deceptive site', I put the forum in to maintenance mode while I investigated. I've run a number of malware scans that have all come back negative including googles own safe browsing check. To be on the safe side...
Thanks for the feedback.
Part of the reason why this has happened is because the surface was never intended to be accessible on Monria in the first place and it is supposed to be more of an 'indoor' location with the craters and caves etc. The reason it was possible was due to some issues with...
This is one of the things I spend a fair bit of time thinking about and here's my 2 pecs
The way that I think of Sweat is as a form of 'sweat equity', kind of like a currency representing labour I guess in economic terms. As players we all value our time a lot differently so when we're buying...
Thanks Gunner,
I really like the idea of using a water source rather than a turret. This reminds me of when I started when groups would trap mobs to sweat them by running mobs to remote locations. There was lots of death involved and then later trapping became used to abuse the system which...
Hey Rose, great feedback here thank you!
My original thinking as you said was to discourage as much as possible the afk sweating and the lack of turret is for this reason. I can see this is being circumvented. I am mindful of sweating on Monria which is part of the reason the Yog in the tunnel...
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