DarkMoonEnigma
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MNAT Tutorial # 4 | Sweating
Definition of Sweating
- as a new player, sweating is a means to support your hunting and/or other activities
- sweating provides free PEDs and one of the activities in the game that is 100% profitable
- --- the other is to walk a planet or Moon to discover fruits and/or stones
- --- of course, the profit will come after you sell the items
- vibrant sweat extracted from creatures can be used in blueprints to craft various items
- sweat, combined with Force Nexus, which is found by miners, makes Mind Essence
- sweating also helps build defensive skills
Sweating Tool
- the VSE Mk 1 is the tool used to extract Vibrant Sweat from creatures
- this item is acquired during initial training after creating your Entropia Universe avatar
- it has no PED value, and an item that will experience no decay
Auto-Use Function
- the auto-use function makes it convenient to sweat without having to manually click each action
- once you have targeted the creature to sweat, activate the auto-use function
- you can find the Toggle Auto-Use Tool icon in the Action Library to add to a hot bar key
Solo vs Group Sweating
- Solo
- while solo sweating you will almost assuredly experience death
- a sweat/die/revive cycle during sweating creates a longer duration for collecting sweat
- Group
- group sweating affords everyone protection
- a sweating group may also have a healer present to help protect the health of the sweaters
- there may also be someone present who can apply a Synchronization buff for concentration
- with group sweating, you will also extract more sweat per hour
Sweat Circles
- Guidelines
- sweat circles are generally assembled at the DSEC Mining Camp near the teleporter
- you will acquire more sweat from the Yogs in that crater during a circle sweating session
- you can also do solo sweating/swunting on Shoggoth out the North end of DSEC Forensics
- there is a turret nearby if you choose to drag the mob there when dry so you don't waste ammo
- you can also sweat/swunt the Shoggoth near Cave 1 teleporter underground
- --- there is no turret nearby, so you would have to kill the mobs when dry
- do not wear armor during sweating as it will take damage and decay
- a team may or may not be created with those participating in a sweat circle session
- --- a team should be set up for shared loot according to damage dealt
- if anyone goes briefly AFK sweating, they need to let the others know
- --- however, it is discouraged to go AFK for long periods of time because it can be disruptive
- Sweat Circle Formation
- all participants should form a tight circle, or half-circle, to keep the creature stable and in place
- designate one person to pull the creatures to the sweat circle
- this person will be positioned in the middle, or center, of the participants so as not to break the circle
- the Puller can also be the person who kills the creature when dry (no sweat left)
- there may also be a designated healer, or anyone can heal themselves and others at any time
- Benefits of Sweating Yogs
- the Yog is the favored creature on Monria for sweat circles
- it's a larger creature, and as a result of the sweat circle dynamics, less damage and less lost targets
- each creature gives an amount of sweat equal to its health points before it's dry
- a large amount of sweat can be extracted from Yogs in a shorter period of time
- Yogs Burrow
- we created a location in the DSEC Forensics crater specifically for sweating low-level Yogs
- here are the coordinates for this location --> [37627, 21562, 25]
- there is no teleporter there, so you have to travel on foot or by vehicle
- there is no turret at the moment and may not be, so you need to kill the creatures when dry
- there is a revive nearby, but no physical revive
- --- it's a "place" and not a physical structure, and quick to get back to the Yogs in the open area
- there is another location with low-level Yogs in the DSEC Forensics crater
- --- they are located just outside of the abandoned mine with the insta-teleporter to DSEC Mining Camp
- --- here are the coordinates for this location as well --> [38487, 19936, 31]
Swunting
- swunting is sweating a creature until dry and then killing it
- swunting is an activity that is generally done on smaller creatures to preserve your health
- you may need to kill the creature before it's dry to prevent yourself from dying
- the best Monria location for this is the Shoggoth just North of the DSEC Forensics Crater
- there is a turret nearby to drag the creatures to in order to save on ammo
- again, do not wear armor as it can take on damage and decay
- collecting sweat by swunting will take longer than joining a sweat circle
- to swunt higher level creatures, you will need good Evade skills
Selling Sweat
- your best means currently to sell sweat on Monria is in the #monriatrade channel
- to add the Monria trade channel tab to your chat box area, type the following
- /join #monriatrade
- you can also ask for the link in the Monria chat channel #monria
Sweating Builds Skills
- not only will your sweating skill increase, you will also be building defensive skills
- Skills Affected by Sweating
- Concentration
- Evade
- Alertness
- Athletics
- Combat reflexes
- Intelligence
- and it was told that even your Psyche is affected once in a blue Moon
- -----> it's not sure how often the Moon turns blue, so we may need to research this further
More information may be added to this tutorial.