Eoden Asmodeus Rydar
Member
I have enjoyed my time on Monria. Keep coming back and hunting for those chapters. I love the lore, love the community but I was thinking about a way that could expand Monria without crazy alterations to the moon.
I was thinking adding dungeons (instances like robot beacons on Calypso).
Each primary Monria mob could drop a different tome/artifact (rare of course) that would open different difficulty level instances. I am assuming adding an instance would be easier than adding more permanent space to the moon map (could be wrong, I just play the game).
the instances could be like a new area has been "excavated" on Monria. Each one could be a different theme.
One instance could be used to find an old steampunk Tesla style lab with a mad scientist boss that drops steampunk armor, steampunk weapons, steampunk clothes, steampunk robot pet, steampunk aircraft, etc.
One of the instances could be a Yog super queen hive, fight your way down as a team and defeat the queen to keep the yog population from exploding. Maybe have a cool melee weapon drop that is a queen yog claw/tooth, etc.
One of the instances could be a cultist ritual lair where you have to make it to the end and stop the cultist head priest from summoning Cthulhu and drop some theme related weapon (cultist claw, cultist, amulet or something Mind Force related).
One instance could be a final boss type of instance. creepy dark dungeon, creepy water areas you have to swim through, puzzles and a shade or projection of Cthulhu boss.
Bosses in each instance could have a higher chance to drop the unique Monria armor or some new unique gear to hunt or have some unique clothes to collect like the Arkadia smuggler clothes.
Maybe it is all a little more complicated then all that but I think it would add some fun team dynamics, guided hunt instances for new players and could help expand the story physically with a new "dungeon instance". They could be done in a story fashion that would explain why you have to do it again. Mad scientist is back, A new yog Super queen, those darn cultist are at it again and the shade of Cthulhu is getting restless again.
anyways, keep up the good work!
I was thinking adding dungeons (instances like robot beacons on Calypso).
Each primary Monria mob could drop a different tome/artifact (rare of course) that would open different difficulty level instances. I am assuming adding an instance would be easier than adding more permanent space to the moon map (could be wrong, I just play the game).
the instances could be like a new area has been "excavated" on Monria. Each one could be a different theme.
One instance could be used to find an old steampunk Tesla style lab with a mad scientist boss that drops steampunk armor, steampunk weapons, steampunk clothes, steampunk robot pet, steampunk aircraft, etc.
One of the instances could be a Yog super queen hive, fight your way down as a team and defeat the queen to keep the yog population from exploding. Maybe have a cool melee weapon drop that is a queen yog claw/tooth, etc.
One of the instances could be a cultist ritual lair where you have to make it to the end and stop the cultist head priest from summoning Cthulhu and drop some theme related weapon (cultist claw, cultist, amulet or something Mind Force related).
One instance could be a final boss type of instance. creepy dark dungeon, creepy water areas you have to swim through, puzzles and a shade or projection of Cthulhu boss.
Bosses in each instance could have a higher chance to drop the unique Monria armor or some new unique gear to hunt or have some unique clothes to collect like the Arkadia smuggler clothes.
Maybe it is all a little more complicated then all that but I think it would add some fun team dynamics, guided hunt instances for new players and could help expand the story physically with a new "dungeon instance". They could be done in a story fashion that would explain why you have to do it again. Mad scientist is back, A new yog Super queen, those darn cultist are at it again and the shade of Cthulhu is getting restless again.
anyways, keep up the good work!